ServerShield

Pricing

One product, two ways to pay

Every plan is the same software. What changes is how often you pay. There is no cut-down tier: a server with fifty players gets exactly the checks a server with two thousand gets.

Monthly

Rolling licence, cancel whenever you like.

Contact for a quote
priced per server, per month
  • Protection DLL, server module and panel
  • One licence key per game server
  • Unlimited accounts for your staff
  • Invoice issued each month
Ask about Monthly

What moves the price

Size

How many people play

Peak online is the honest measure, not registered accounts. More players means more reports, more storage and more of my time when something looks odd.

Fit

How far your source has drifted

Wiring this into a stock server is an afternoon. Into a client that has been rewritten for years is not. If yours needs work, I would rather say so up front than discover it after you have paid.

Is there a contract?

Monthly means monthly: stop when you like, and the licence keeps working until the period you paid for runs out. Quarterly is the same software paid three months ahead, which is why it costs less per month.

Do I get the source?

You get the server-side source, because you have to compile it into your own game binary — there is no other way for it to work. Talk to me about the rest; what makes sense depends on how you run things.

What happens when a check misfires?

Send me the report line and I will tell you what it means. If it is my mistake, the fix goes into the DLL and you replace one file — no client rebuild, no patch for your players.

Can I see it running first?

Yes. Ask, and you get a look at a live panel with real detections in it, so you can judge the thing rather than the sales page.

Ask for a number

Tell me your peak online and what your server runs on, and you get a price, not a brochure.

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